AI Insights · Timothy · January 2024
Performance of Top 5 Co-op Games on Unified Platform in Nigeria Q4 2023
Discover how the top 5 co-op games performed in Nigeria during Q4 2023, with insights on downloads, revenue, and active users.
In Q4 2023, the top 5 co-op games in Nigeria showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the key metrics for each game, based on data from Sensor Tower.
Call of Duty®: Mobile saw significant growth in its weekly revenue, climbing from around $5.7K at the end of September to peaking at $20K by the end of December. Weekly downloads were relatively stable, fluctuating between 10K and 19K, with a noticeable rise in December. The game also maintained a strong user base, with weekly active users increasing from about 24.7K to 28K.
PUBG MOBILE experienced a consistent increase in weekly revenue throughout the quarter, reaching a peak of approximately $9.4K at the end of October before stabilizing around $2K by the end of December. Weekly downloads showed a slight increase towards the end of the quarter, ranging from around 3.6K to 5K. The game maintained a robust weekly active user base, hovering around 250K to 264K.
Roblox demonstrated steady revenue performance, with weekly revenue peaking at about $10K in mid-October and then fluctuating between $3.5K and $7.6K through the rest of the quarter. Downloads peaked in mid-December at around 8K, and weekly active users increased from approximately 69K to over 83K by the quarter's end.
MONOPOLY GO! showed a steady increase in weekly revenue, reaching about $5.5K in late November before declining to $2.8K by the end of December. Weekly downloads were highest in mid-October at around 11.9K and decreased to about 3.1K by the end of the quarter. Active users peaked at around 38.9K in late November before declining to about 27.6K.
eFootball™ 2024 saw its weekly revenue grow from approximately $2.3K in early October to around $6.7K by the end of December. Weekly downloads ranged between 7.3K and 9.6K, with a peak in early December. The game consistently attracted a large number of active users, increasing from about 234K to nearly 260K by the end of the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.